hookoreo.blogg.se

Angband band
Angband band











  1. #ANGBAND BAND SOFTWARE#
  2. #ANGBAND BAND CODE#
  3. #ANGBAND BAND LICENSE#

#ANGBAND BAND SOFTWARE#

Koeneke This software may be copied and distributed for educational, research, and not for profit purposes provided that this copyright and statement are included in all such copies.

#ANGBAND BAND LICENSE#

The traditional Angband license is as follows:Ĭopyright (c) 1997 Ben Harrison, James E. Previous versions were licensed under the traditional Angband license, but Andi Sidwell and Robert Ruhlmann, after a lot of work, eventually tracked down all the previous developers and contributors and got their permission to relicense the code. The current version of Angband is licensed under the GNU General Public License. See Angband version history for a list of release dates. This has improved the readability of the source and made editing of data more accessible. Īs Angband has developed, the data has been increasingly moved into editable text files. Nick McConnell is the current maintainer of Angband.

#ANGBAND BAND CODE#

Notably, the game acquired (limited) Lua scripting support, which many variant authors using the code subsequently omitted.Īfter 3.0.6 Andi Sidwell took over as maintainer, introducing version control at github, an actual development team, increased community involvement and an increased pace of change. He took the game from version 2.8.3h to 3.0.6, adding various UI, code, and gameplay improvements to the game. This lead to the "variant explosion".Īfter Ben Harrison, Robert Ruhlmann took over the role of maintainer. This rewrite also made the code much easier to understand, thus providing an easy base for others to build on. This was a massive and very buggy rewrite, but it brought the beginnings of easy porting to multiple platforms through cleaner code, and by Angband 2.7.4, there were ports to Windows, various IBM machines, OS/2, Linux and the Amiga (at least). The Angband source code was cleaned up by Ben Harrison around 1995, culminating in the release of Angband 2.7. Countless changes have been made by a large number of programmers since. Moria itself was created in 1983 and was inspired by Rogue (from the late 70s). It started in 1990 as an improved and more "Tolkienized" variant of UMoria 5.2.1. The tendency of Angband variants' names to be suffixed with "band" has resulted in the genre characterized by Angband being referred to as the *bands.Īngband has a very long history. While this line begins with Moria, which spawned numerous variants, Angband essentially took up Moria's niche in the gaming ecology. One other variant worth noting is Oangband, which introduced a substantially changed combat model for *bands, and this Oangband-style combat (or O-combat for short) has found its way into several additional variants.Īngband is the oldest currently-maintained representative of one of two major lines of roguelikes, the other being Hack-like games. There is a more complete list of variants available. These include ToME, which is developing into a module of a roguelike engine. The Zangband legacy survives in the many variants that developed from the Zangband code, rather than directly from Angband. Zangband has been one of the most persistently popular variants, but has faded from visibility due to a lack of development. The first major variant was FAngband, now long dead, but which introduced many ideas later adopted into Angband. This includes ignoring Angband's lack of an inherent clock and placing a limit on the number of turns one will take to win a game, considering it a loss if not finished in this time.Īngband has many variants - games based on the original's code - which have split off in different directions. The more advanced players attempt various challenge games, some of which are supported by the game's many options, others of which must be self-monitored. Nevertheless, most players still find the game challenging. Angband is a game of infinite resources - you have as much time as you like and the game will continue to provide new monsters and items. An Angband game requires more patience and time than most roguelike games. The dungeons are large and are composed of halls and passages of different shapes. After slaying Morgoth, the player may retire from the game as a winner, or continue playing (usually to try to find some rare artifact).Īngband's dungeons are not persistent every time the player moves up or down stairs, a new dungeon is randomly generated. The player must explore the 100-level dungeon, and become strong enough to finally face Sauron and, after defeating Sauron, Morgoth. The player starts in a town with different kinds of shops, a house for storage, a few inhabitants, and the entrance to the dungeon. Some of these are Tolkien-inspired, others draw from D&D or basic fantasy archetypes.

angband band

The player may choose a character from several classes and races.













Angband band