
The approach of mirroring Sketch’s design features shows its limits though. Invision Studio, still in Beta, is promising.
#Prototyping features figma vs protopie full
Although helpful for simple click-through prototypes, the Sketch+Invision or Sketch+Marvel combination is still a safer choice for full spectrum solutions (design, prototype and share). It is now moving towards the prototyping space. I don’t know many designers who would take the leap of not having access to their files when travelling or when the Internet connection is slow.


If you’re familiar with it, you’ll do great otherwise you better make some coffee and get ready to watch a few tutorials…!īrowser-only solutions or iFrame-like applications such as Atomic.io, proto.io, UXPin, etc. They require a different mindset than the traditional timeline-type approach. That said, I will test the upcoming releases of XD as I believe that Adobe is on the right path!Īpart from these, we have the Quartz Composer-based solutions: Origami, Form and Unreal Engine for the gamers. It is fair for Adobe to rely on their wonderful ecosystem of products like Photoshop and Illustrator for the design aspect but in my opinion they need to provide more powerful interaction and animation tools. Pioneering solutions Axure and Balsamiq have a hard time catching up because they focus on functionality rather than user-workflow and experience.Īt the other end of the spectrum, solutions like Adobe XD do really well in the execution – they are solid, fast and reliable, but they fall short in the available feature set (basic stroke styles or on hover behaviors). On paper, solutions like JustinMind, Anima and Supernova have it all but they fall short in execution – by being slow and unstable. The primary take away from my study is that features are not everything!

They don’t all operate in the same space.
#Prototyping features figma vs protopie software
I’ve decided to save you some time and provide a little tour of the software tools’ landscape. Specifically, if you’re interested in product design, there are many options available … which also means it can be hard to keep up. Having the right tools for the right Steve (joke) is more important than ever. “You cannot mandate productivity, you must provide the tools to let people become their best”-Steve Jobs. Maybe you make your prototypes using the same old tools and don’t have much time to look for alternatives? You want to make your screens interactive but don’t know where to start?
